Category:Henchmen Familiars Summoned Functions
From NWN Lexicon
[edit] Henchmen/Familiars/Summoned Function Category
Functions used to deal with NPC henchmen, familiars, or summoned creatures.
[edit] Functions
| Name | Brief Description |
|---|---|
| Forces an NPC to follow an object. | |
| Causes a creature to attempt to use a skill on another object. | |
| Adds a henchman NPC to a PC. | |
| Plays voice chat messages that indicates the locked status of a door or placeable. | |
| Clear the actions of one of each type of the PC's associates | |
| Copies locals from earlier level henchmen to newer henchman | |
| Summons a Balor to fight for the caster | |
| Destroys all henchman items. | |
| Destroys the chapter specific quest item given to oPC by the henchman. | |
| Destroys the chapter specific reward item given to oPC by the henchman. | |
| Make the henchman approach its master if it is too far away, depending on the distance it has been asked to keep | |
| Levels up an NPC to appropriate PC henchman level. | |
| Returns a Swarm effect. | |
| Cause a creature to ready an appropriate weapon. | |
| Get a creature's familiar creature type. | |
| Gets a creature's familiar name. | |
| Returns an object's associate. | |
| Gets the start location of an NPC associate. | |
| Returns the associate type of the specified creature | |
| Checks if a henchman has been hired. | |
| Causes the caller to move behind the player who is considered their Master. | |
| Determines if an NPC henchman should level up. | |
| Returns the default level up package | |
| TRUE if the player has died. | |
| Get the member of oFactionMember's faction that has taken the most hit points of damage. | |
| Gets the PC's animal companion creature type. | |
| Get a creature's animal companion name. | |
| Determines the player that was the master of a NPC. | |
| Determines the creature that is going to attack another creature in the current combat round. | |
| Determines the henchman of a PC. | |
| Retrieves the controller status of a familiar. | |
| Get the last command issued to a given associate. | |
| Gets the last living, non plot creature that performed a hostile act against the object. | |
| Check if a conversation pattern has been activated in an OnConversation event. | |
| Finds the closest locked object up to a maximum of 10 objects away. | |
| Determine who controls a creature. | |
| Get a matched substring specified by a listen pattern. | |
| Get the number of listen pattern substrings matched. | |
| Gets the maximum number of henchmen | |
| Returns if the henchman is working for the player. | |
| Gives a reward item to the player. | |
| Makes the henchman give his or her personal item to the player. | |
| Checks if player has the chapter reward item. | |
| Checks if the player has the henchmanâs personal item. | |
| Determines whether an associate is busy. | |
| Levels up a creature using the default settings. | |
| Opens a player's inventory panel. | |
| Doesnât work. | |
| debug function for displaying strings. Returns the first pc in the area | |
| Removes the henchmen from the employ of a PC. | |
| Removes an associate NPC from the service of a PC. | |
| Henchman becomes available for other instructions by PC. | |
| Prepares an associate (henchman, summoned, familiar) to be commanded. | |
| Sets an NPC associate's start location to it's current location. | |
| Changes the behavior of an associate. | |
| Sets whether a henchman has been hired before | |
| Stores if the henchman has just died | |
| Marks someone as an NPC henchman's former master PC. | |
| Causes an associate to be considered busy. | |
| Sets whether an object should listen. | |
| Sets an object to listen to a particular pattern. | |
| Sets the maximum number of henchmen | |
| Specifies the visual special effect and specific creature to be summoned based on the spell cast. | |
| Specifies the PC name the henchman is working for. | |
| Creates the henchmen for each chapter of the original campaign of appropriate level for PC. | |
| Sends a line of text overhead the henchman. | |
| Removes henchmen 'hired' items for use in the original campaign. | |
| Unpossesses a familiar from its controller. |
Pages in category "Henchmen Familiars Summoned Functions"
The following 73 pages are in this category, out of 73 total.