GetCustomRightDirection

From NWN Lexicon



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[edit] GetCustomRightDirection(float, float)

This returns a float that is a normalized remainder of fDirection - fAngle

void GetCustomRightDirection(
    float fDirection,
    float fAngle
);

[edit] Parameters

fDirection

Current Facing

fAngle

Angle to target


[edit] Description

This function calculates a normalized numeber that is the remainder of fDirection minus fAngle. The resulting number represents the current facing offset to the right by the passed in angle.



[edit] Remarks

Note: Three rights make a left.


[edit] Requirements

#include " x0_i0_position "

[edit] Version

1.61

[edit] See Also



 author: Michael Nork
 

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