X0 i0 position

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[edit] x0_i0_position

Library file for functions that can be used to determine locations and positions.

[edit] Constants

Name Value Brief Description
DISTANCE_HUGE 20.0 Distance used for determining positions.
DISTANCE_LARGE 10.0 Distance used for determining positions.
DISTANCE_MEDIUM 5.0 Distance used for determining positions.
DISTANCE_SHORT 3.0 Distance used for determining positions.
DISTANCE_TINY 1.0 Distance used for determining positions.


[edit] Functions

Name Brief Description
GenerateNewLocation Internal function. Used to get the new location.

GenerateNewLocationFromLocation

Internal function. Creates a new location from a given location.
GetAheadLeftLocation Returns location to the forward left and facing the target. This is useful for one of two people facing off against the target.

GetAheadLocation

This function returns a location directly in front of the target.
GetAheadRightLocation Returns location to the forward right and facing the target. This is useful for one of two people facing off against the target.

GetAngleBetweenLocations

Returns a float representing the angle between Location One and Location Two.

GetBehindLocation

Returns location directly behind the target and facing same direction as the target.
GetCenterPointOfArea Internal function. Get the (roughly) center point of an area.

This works by going through all the objects in an area and getting their positions, so it is resource-intensive.

GetChangedPosition

Convenience function that returns a vector that is fDistance away in fAngle direction.

GetChangeInX

Convenience function to calculate the change in the X axis.

GetChangeInY

Convinence function to calculate the change in the Y axis.

GetCustomLeftDirection

This function returns a normalized number that is the sum of the current facing and the angle to target.

GetCustomRightDirection

This returns a float that is a normalized remainder of fDirection - fAngle.

GetFarLeftDirection

This function returns a normalized number that is +135 from the current facing.

GetFarRightDirection

Returns a normalized number that is -135 from the current facing.

GetFlankingLeftLocation

Returns a location on the left flank of the target.

GetFlankingRightLocation

Returns a location that is the right flank (to the right and slightly behind) the Target.

GetForwardFlankingLeftLocation

Returns location to the forward left flank of the target.

GetForwardFlankingRightLocation

Returns location to the forward right flank of the target.

GetHalfLeftDirection

This function returns a number that is +45 degrees from the current facing.

GetHalfRightDirection

Returns a normalized value that is -45 from fDirection.

GetLeftDirection

This function returns a float representing a direction +90 degrees.

GetNormalizedDirection

Internal function. This function returns a float that is constrained from 0 - 360.

GetOppositeDirection

Returns a normalized direction that is -180 from fDirection.

GetOppositeLocation

Returns a location that is directly behind the target.

GetRightDirection

Returns a normalized float that is -90 from the facing passed in.
GetStepLeftLocation Returns location just a step to the left.
GetStepRightLocation Returns location just a step to the right.
GetRandomLocation Get a random location in a given area based on a given object, the specified distance away.

If no object is given, will use a random object in the area.

If that is not available, will use the roughly-center point of the area.

If distance is set to 0.0, a random distance will be used.

LocationToString

Turn a location into a string.

MoveToNewLocation

Tells the object to move to a new location.

PrintLocation

Internal function. Prints a location to the logfile.

SpeakLocation

Internal function. Make the caller of the function speak a string representation of its current location.

TurnToFaceObject

Turns the target object to face another object.

VectorToString

Turn a vector into a string.



 author: Charles Feduke, editor: Mistress
 

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