X0 i0 position
From NWN Lexicon
[edit] x0_i0_position
Library file for functions that can be used to determine locations and positions.
[edit] Constants
Name | Value | Brief Description |
---|---|---|
DISTANCE_HUGE | 20.0 | Distance used for determining positions. |
DISTANCE_LARGE | 10.0 | Distance used for determining positions. |
DISTANCE_MEDIUM | 5.0 | Distance used for determining positions. |
DISTANCE_SHORT | 3.0 | Distance used for determining positions. |
DISTANCE_TINY | 1.0 | Distance used for determining positions. |
[edit] Functions
Name | Brief Description |
---|---|
GenerateNewLocation | Internal function. Used to get the new location. |
Internal function. Creates a new location from a given location. | |
GetAheadLeftLocation | Returns location to the forward left and facing the target. This is useful for one of two people facing off against the target. |
This function returns a location directly in front of the target. | |
GetAheadRightLocation | Returns location to the forward right and facing the target. This is useful for one of two people facing off against the target. |
Returns a float representing the angle between Location One and Location Two. | |
Returns location directly behind the target and facing same direction as the target. | |
GetCenterPointOfArea | Internal function. Get the (roughly) center point of an area. This works by going through all the objects in an area and getting their positions, so it is resource-intensive. |
Convenience function that returns a vector that is fDistance away in fAngle direction. | |
Convenience function to calculate the change in the X axis. | |
Convinence function to calculate the change in the Y axis. | |
This function returns a normalized number that is the sum of the current facing and the angle to target. | |
This returns a float that is a normalized remainder of fDirection - fAngle. | |
This function returns a normalized number that is +135 from the current facing. | |
Returns a normalized number that is -135 from the current facing. | |
Returns a location on the left flank of the target. | |
Returns a location that is the right flank (to the right and slightly behind) the Target. | |
Returns location to the forward left flank of the target. | |
Returns location to the forward right flank of the target. | |
This function returns a number that is +45 degrees from the current facing. | |
Returns a normalized value that is -45 from fDirection. | |
This function returns a float representing a direction +90 degrees. | |
Internal function. This function returns a float that is constrained from 0 - 360. | |
Returns a normalized direction that is -180 from fDirection. | |
Returns a location that is directly behind the target. | |
Returns a normalized float that is -90 from the facing passed in. | |
GetStepLeftLocation | Returns location just a step to the left. |
GetStepRightLocation | Returns location just a step to the right. |
GetRandomLocation | Get a random location in a given area based on a given object, the specified distance away. If no object is given, will use a random object in the area. If that is not available, will use the roughly-center point of the area. If distance is set to 0.0, a random distance will be used. |
Turn a location into a string. | |
Tells the object to move to a new location. | |
Internal function. Prints a location to the logfile. | |
Internal function. Make the caller of the function speak a string representation of its current location. | |
Turns the target object to face another object. | |
Turn a vector into a string. |
author: Charles Feduke, editor: Mistress