GetDidDie

From NWN Lexicon



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[edit] GetDidDie()

TRUE if the player has died.

[edit] Description

Returns TRUE if the player has died and sets a variable so the next call to this function will return FALSE.



[edit] Remarks

Function found in nw_i0_henchman.nss on line 79.


[edit] Requirements

#include " nw_i0_henchman "

[edit] Version

1.22

[edit] See Also

functions: 

SetDidDie



 author: John Shuell
 

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