GetFirstInPersistentObject
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[edit] GetFirstInPersistentObject(object, int, int)
Determines the first object of a specific type that is inside a persistent object.
object GetFirstInPersistentObject( object oPersistentObject = OBJECT_SELF, OBJECT_TYPE_CREATURE, PERSISTENT_ZONE_ACTIVE );
[edit] Parameters
oPersistentObject
The object that contains the object. (Default: OBJECT_SELF)
nResidentObjectType
nPersistentZone
PERSISTENT_ZONE_ACTIVE. PERSISTENT_ZONE_ACTIVE )
[edit] Description
Returns the first object within oPersistentObject of the specified type in order and OBJECT_INVALID if no object is found.
PERSISTANT_ZONE_FOLLOW probably will no longer work, due to Bioware's own comments, and is never used. It was probably once used for mobile AOE's that are on aura's.
The order for things got during this is not based on range or anything, but normall works clockwise from west (0.0), but this rarely matters.
[edit] Remarks
Used to cycle through all of contained objects via GetNextInPersistentObject().
Bioware uses this function in scripts to implement area of effect spells.
Also note that triggers are persistent objects, so you can cycle through objects in triggers using this command. See the code example below.
[edit] Version
1.32
[edit] Example
void main() { //The trigger to look in object oTrigger=GetObjectByTag("killer_trigger"); //First object in that trigger. We can use bitwise | //Because of the values of the OBJECT_TYPE_* constants object oInTrigger=GetFirstInPersistentObject(oTrigger, OBJECT_TYPE_CREATURE | OBJECT_TYPE_PLACEABLE |OBJECT_TYPE_ITEM); while (GetIsObjectValid(oInTrigger)) { DestroyObject(oInTrigger); oInTrigger=GetNextInPersistentObject(oTrigger, OBJECT_TYPE_CREATURE | OBJECT_TYPE_PLACEABLE |OBJECT_TYPE_ITEM); } }
[edit] See Also
functions: | |
constants: |
author: Tom Cassiotis, editor: Jasperre, additional contributor(s): Lilac Soul