GetIsPossessedFamiliar

From NWN Lexicon



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[edit] GetIsPossessedFamiliar(object)

Retrieves the controller status of a familiar.

int GetIsPossessedFamiliar(
    object oCreature
);

[edit] Parameters

oCreature

Familiar to determine if it is possessed.


[edit] Description

Returns TRUE if the specified familiar is currently possessed by its master; returns FALSE if it not currently possessed by its master or if the familiar specified is not a valid creature.



[edit] Remarks

Most likely used as a condition before calling UnpossessFamiliar.


[edit] Version

1.30

[edit] See Also

functions: 

UnpossessFamiliar



 author: Charles Feduke, editor: Lilac Soul
 

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