GetIsPossessedFamiliar
From NWN Lexicon
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[edit] GetIsPossessedFamiliar(object)
Retrieves the controller status of a familiar.
int GetIsPossessedFamiliar( object oCreature );
[edit] Parameters
oCreature
Familiar to determine if it is possessed.
[edit] Description
Returns TRUE if the specified familiar is currently possessed by its master; returns FALSE if it not currently possessed by its master or if the familiar specified is not a valid creature.
[edit] Remarks
Most likely used as a condition before calling UnpossessFamiliar.
[edit] Version
1.30
[edit] See Also
functions: |
author: Charles Feduke, editor: Lilac Soul