GetLockLockable
From NWN Lexicon
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[edit] GetLockLockable(object)
Check whether or not an object is lockable.
int GetLockLockable( object oObject );
[edit] Parameters
oObject
The target object.
[edit] Description
Returns a true/false value indicating whether or not oObject is lockable. Returns TRUE if oObject can be locked. Returns FALSE if oObject is not lockable. This function has no error value.
[edit] Version
1.22
[edit] Example
// This will determine if an object is lockable void main() { object a; a = GetObjectByTag("door"); if(GetLockLockable(a)) //Requires a key? SendMessageToPC(GetFirstPC(),"It is lockable"); }
[edit] See Also
functions: |
author: GoLeM, editor: Kristian Markon, Mistress