GetModuleItemLostBy

From NWN Lexicon

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[edit] GetModuleItemLostBy()

Get the creature that lost the item on an OnUnAcquiredItem event.

[edit] Description

Returns the object that dropped an item triggering the OnUnAcquiredItem event. On error this function will return OBJECT_INVALID; this should not be possible as the event is triggered by an item drop, but if you trigger the event manually then be aware of this error.



[edit] Remarks

We know that the OnUnacquireItem fires for objects destroyed by
DestroyObject, right? Well, the object returned by this function is not
OBJECT_INVALID in this case, but it is also not an existing object so any
usage of it does not function correctly. Instead of checking for
OBJECT_INVALID, the users of this function should always use
GetIsObjectValid, which returns FALSE for the case mentioned above.


[edit] Version

1.28

[edit] Example

// This will find the name of the creature the item was dropped by.
void main()
{
    object a = GetModuleItemLost();
    if(a == OBJECT_INVALID)
        SendMessageToPC(GetFirstPC(),"OOPS A CRASH ME THINKS");
    else {
        SendMessageToPC(GetFirstPC(),GetTag(a));
        a = GetModuleItemLostBy();
        if(a == OBJECT_INVALID)
            SendMessageToPC(GetFirstPC(),"OOPS A CRASH ME THINKS");
        else
            SendMessageToPC(GetFirstPC(),"And was dropped by " + GetTag(a));
        }
}

[edit] See Also

functions: 

GetModuleItemLost

events: 

OnUnAcquireItem Event



 author: GoLeM, editor: Charles Feduke, additional contributor(s): Charles Mead, Timothy Dang, Matthew Green, David Kondrad
 

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