Category:Module Functions
From NWN Lexicon
[edit] Module Function Category
Functions used to deal with modules.
[edit] Functions
| Name | Brief Description |
|---|---|
| Send a player's client to a new server, where the player's character will log in. | |
| Scans through the PC's party and returns the largest value stored on a character. | |
| Sets a local integer on each of the party members. | |
| Saves a single player game. | |
| Ends the currently running game. | |
| Retrieves the current in-game calendar day. | |
| Determines the current in-game calendar month. | |
| Determine the current in-game calendar year. | |
| Gets the object that last opened or entered the calling object. | |
| Get the object that last left the calling object. | |
| Gets the object describing the module. | |
| Get the item acquired on an OnAcquiredItem event. | |
| Retrieves an object that acquired a module item. | |
| Get the last owner of the item acquired on an OnAcquiredItem event. | |
| Determines the stack size of an item belonging to a module that was just acquired. | |
| Get the object that was dropped on an OnUnAcquiredItem event. | |
| Get the creature that lost the item on an OnUnAcquiredItem event. | |
| Get the module name. | |
| Get the XP scale being used for the module. | |
| Determines the value of a locally stored variable from any PC in a party. | |
| Determines the starting location of the module. | |
| Sets the graphic shown when a PC moves between two different areas in a module. | |
| Set the XP scale used by the module. | |
| Sets a variable that remains attached to a PC party. | |
| Moves the existing players to a new module. |
Pages in category "Module Functions"
The following 25 pages are in this category, out of 25 total.
ADEG |
G cont. |
G cont.S |