GetNearestObject
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[edit] GetNearestObject(int, object, int)
Gets the nearest object, which matches given criteria, to the selected target.
object GetNearestObject( OBJECT_TYPE_ALL, object oTarget = OBJECT_SELF, int nNth = 1 );
[edit] Parameters
nObjectType
oTarget
(Default: OBJECT_SELF)
nNth
(Default: 1)
[edit] Description
Get the Nth object nearest to oTarget that is of the specified type.
Return value on error: OBJECT_INVALID
The function returns the Nth (default is 1, i.e. nearest) object that matches specified type. By default âtypeâ is set to OBJECT_TYPE_ALL, therefore the function will return the Nth nearest valid object unless you specify a type in the form OBJECT_TYPE_* (see end of description for a complete list of valid object types). Also by default the oTARGET is equal to OBJECT_SELF but may be set to another object.
For example, the following script snippet would set object oNearestDoor to the third nearest door to the object oPC:
object oNearestDoor = GetNearestObject(OBJECT_TYPE_DOOR, oPC, 3)
List of available object types constants:
OBJECT_TYPE_ALL (default)
OBJECT_TYPE_AREA_OF_EFFECT
OBJECT_TYPE_CREATURE
OBJECT_TYPE_DOOR
OBJECT_TYPE_ITEM
OBJECT_TYPE_PLACEABLE
OBJECT_TYPE_STORE
OBJECT_TYPE_TRIGGER
OBJECT_TYPE_WAYPOINT
[edit] Remarks
It can only return objects in oTarget's area, as GetNearestObjectByTag does, and is intended behaviour.
Obviously, this also means Modules and Areas cannot return a valid value for this.
[edit] Version
1.22
[edit] Example
// This script is for a bar maid tagged "BAR_MAID". // The bar maid will find the third nearest door // and attempt to walk to it. void main { // Initialize objects. object oBarMaid = GetObjectByTag("BAR_MAID"); object oDoor = GetNearestObject(OBJECT_TYPE_DOOR, oBarMaid, 3) // Bar maid walks to the third nearest door. ActionForceMoveToObject(oDoor) }
[edit] See Also
functions: | |
constants: |
author: Jason Simpson, editor: Jasperre