GetNormalizedDirection
From NWN Lexicon
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[edit] GetNormalizedDirection(float)
This function returns a float that is constrained from 0 - 360
float GetNormalizedDirection( float fDirection );
[edit] Parameters
fDirection
Direction to be normalized
[edit] Description
This is a convenience function that returns a normalized float that has been constrained to the range 0.0 - 360.0 so that it can be used as a direction.
[edit] Requirements
#include " x0_i0_position "
[edit] Version
1.61
[edit] See Also
author: Michael Nork