GetScaledEffect
From NWN Lexicon
Contents |
[edit] GetScaledEffect(effect, object)
Creates a new effect based on the game difficulty.
effect GetScaledEffect( effect eStandard, object oTarget );
[edit] Parameters
eStandard
The effect
oTarget
[edit] Description
Returns an effect intended to replace eStandard if oTarget is a PC or a henchmen to a PC based on the game difficulty (GAME_DIFFICULTY_*).
[edit] Remarks
Specifically:
1) If the effect was fright and the game difficulty was very easy it would be converted to a -2 penalty on attacks.
2) If the effect was fright and the game difficulty was easy it would be converted to a -4 penalty on attacks.
3) If the game difficulty was very easy, the paralyze, stun, and confusion effects get converted to a daze effect.
4) No matter what game difficulty is set, charm and domination effects are converted to a daze effect.
[edit] Requirements
#include " nw_i0_spells "
[edit] Version
1.22
[edit] See Also
constants: |
author: Tom Cassiotis