GetTrapActive

From NWN Lexicon


Contents

[edit] GetTrapActive(object)

Determines if a trap is active.

int GetTrapActive(
    object oTrapObject
);

[edit] Parameters

oTrapObject

A placeable, door or trigger.


[edit] Description

Determines if a trap is active.



[edit] Remarks

Returns TRUE if oTrapObject is active.


[edit] Version

1.67

[edit] See Also

functions: 

SetTrapActive

events: 

OnTrapTriggered Event



author: Mistress

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