SetTrapActive
From NWN Lexicon
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[edit] SetTrapActive(object, int)
Sets whether or not the trap is an active trap.
void SetTrapActive( object oTrapObject, int nActive = TRUE );
[edit] Parameters
oTrapObject
A placeable, door or trigger
nActive
TRUE or FALSE. Defaults to TRUE if no value set.
[edit] Description
Sets whether or not the trap is an active trap. Inactive trap will not trigger when player step on it.
[edit] Remarks
Setting a trap as inactive will not make the trap disappear if it has already been detected. Call SetTrapDetectable .
[edit] Version
1.67
[edit] See Also
functions: | |
events: |
author: Mistress