GetTrapDetectable
From NWN Lexicon
Contents |
[edit] GetTrapDetectable(object)
Determines if the specific trap has been set as detectable or not by the toolset.
int GetTrapDetectable( object oTrapObject );
[edit] Parameters
oTrapObject
a placeable, door or trigger
[edit] Description
Returns TRUE if trap is detectable. This is set only during module creation in the toolset. All traps set during game are detectable.
[edit] Version
1.22
[edit] See Also
functions: | |
events: |
author: Jody Fletcher, editor: Mistress