GetTrapDetectable

From NWN Lexicon



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[edit] GetTrapDetectable(object)

Determines if the specific trap has been set as detectable or not by the toolset.

int GetTrapDetectable(
    object oTrapObject
);

[edit] Parameters

oTrapObject

a placeable, door or trigger


[edit] Description

Returns TRUE if trap is detectable. This is set only during module creation in the toolset. All traps set during game are detectable.



[edit] Version

1.22

[edit] See Also

functions: 

SetTrapDetectable

events: 

OnTrapTriggered Event



 author: Jody Fletcher, editor: Mistress
 

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