SetTrapDetectable
From NWN Lexicon
Contents |
[edit] SetTrapDetectable(object, int)
Sets whether or not the trapped object can be detected.
void SetTrapDetectable( object oTrapObject, int nDetectable = TRUE );
[edit] Parameters
oTrapObject
A placeable, door or trigger.
nDetectable
TRUE or FALSE. If no value set, defaults to TRUE.
[edit] Description
Sets whether or not the trap on an object can be detected.
[edit] Remarks
Setting a trapped object to not be detectable will not make the trap disappear if it has already been detected.
[edit] Version
1.67
[edit] See Also
functions: | |
events: |
author: Mistress, editor: Kookoo