GetTrapDisarmable

From NWN Lexicon



Contents

[edit] GetTrapDisarmable(object)

Determines if the specific trap is capable of being disarmed.

int GetTrapDisarmable(
    object oTrapObject
);

[edit] Parameters

oTrapObject

a placeable, door or trigger


[edit] Description

Returns TRUE if trap is disarmable. This is only done in the toolset, all traps placed by PC's in-game (and DM's) are automatically disarmable.



[edit] Remarks

Undisarmable traps can still be disarmed with SetTrapDisabled() , therefore, it is a good way to have special traps which only a lever can disable.


[edit] Version

1.22

[edit] See Also

functions: 

SetTrapDisabled

events: 

OnTrapTriggered Event



 author: Jody Fletcher, editor: Jasperre, Mistress
 

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