GetTrapFlagged
From NWN Lexicon
Contents |
[edit] GetTrapFlagged(object)
Determine if a specific trap has been set as visible to all creatures.
int GetTrapFlagged( object oTrapObject );
[edit] Parameters
oTrapObject
a placeable, door or trigger
[edit] Description
Returns TRUE if trap has been flagged as visible to all creatures in game.
[edit] Version
1.22
[edit] See Also
functions: | |
events: |
author: Jody Fletcher