GetTrapOneShot
From NWN Lexicon
Contents |
[edit] GetTrapOneShot(object)
Determines if the trap was designated as only going off once.
int GetTrapOneShot( object oTrapObject );
[edit] Parameters
oTrapObject
a placeable, door or trigger
[edit] Description
Returns TRUE if trap has been set as a 'one-shot'. Meaning it will not reset itself after firing.
All traps set by PCs, NPCs during game are automatically set as 'one-shot'.
[edit] Version
1.22
[edit] See Also
functions: | |
events: |
author: Jody Fletcher, editor: Mistress