SetTrapOneShot

From NWN Lexicon


Contents

[edit] SetTrapOneShot(object, int)

Sets whether or not the trap is a one-shot trap. Meaning whether or not the trap resets itself after firing.

void SetTrapOneShot(
    object oTrapObject,
    int nOneShot = TRUE
);

[edit] Parameters

oTrapObject

A placeable, door or trigger.

nOneShot

TRUE or FALSE. Defaults to TRUE (one-shot) if no value set.


[edit] Description

Sets whether or not the trap is a one-shot trap. Meaning whether or not the trap resets itself after firing.



[edit] Version

1.67

[edit] See Also

functions: 

GetTrapOneShot

events: 

OnTrapTriggered Event



author: Mistress, editor: Kookoo

Personal tools
Categories