HorseMoveAssociates
From NWN Lexicon
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[edit] HorseMoveAssociates(object)
Move associates away from master.
void HorseMoveAssociates( object oMaster );
[edit] Parameters
oMaster
The creature whose associates should move away.
[edit] Description
This function will cause any associates to move away from their master a small amount, to make sure they do not block movement. This can be particularly important when you consider horses have a bit more personal space requirements than the traditional associate.
[edit] Remarks
This function is used by the Bioware transition scripts to reduce the risk that horses or henchmen prevent the PC from moving on entry to a new area.
Otherwise, gridlock can occur in narrow entrances.
[edit] Requirements
#include " x3_inc_horse "
[edit] Version
1.69
[edit] Example
#include "x3_inc_horse" void main() { object oPC = GetPCSpeaker(); HorseMoveAssociates(oPC); }
[edit] See Also
functions: |
author: Proleric, editor: Mistress