LineOfSightVector
From NWN Lexicon
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[edit] LineOfSightVector(vector, vector)
Returns whether there's a direct line between two positions
int LineOfSightVector( vector vSource, vector vTarget );
[edit] Parameters
vSource
Source position
vTarget
Target position
[edit] Description
Returns whether or not there is a direct line of sight between the two vectors. (Not blocked by any geometry).
This function must be run on a valid object in the area it will not work on the module or area.
PLEASE NOTE: This is an expensive function and may degrade performance if used frequently.
[edit] Remarks
Vectors are location markers - being a set of 3 co-ordinates (X, Y, Z), and so this can be used instead of LineOfSightObject() if the 2 objects just had thier vector got by GetPosition().
[edit] Version
1.61
[edit] See Also
functions: |
author: Lilac Soul, editor: Jasperre