OpenInventory

From NWN Lexicon



Contents

[edit] OpenInventory(object, object)

Opens a player's inventory panel.

void OpenInventory(
    object oCreature,
    object oPlayer
);

[edit] Parameters

oCreature

Creature to view the inventory of.

oPlayer

Player who's screen to pop up the inventory panel on.


[edit] Description

Opens a creature's inventory panel. DMs can see any player's inventory. Players can view their own inventory, or that of a henchman.

DM's never have a script to actually call this, however, they can just open it up via the radial menu when they right click on a creature-object, if they are in the same area as the object.



[edit] Remarks

Trying to open the inventory of an object that doesn't fit into one of the aforementioned categories will not work.

You can not view the inventory of a familiar, animal companion or summoned creature either with scripting, via a radial menu or by possessing a familiar and hitting "I".


This function is used with the SoU henchman system. When the player presses the "open henchman inventory" button, a silent shout is sent which the henchman hears. This is picked up on in the OnConversation script, which calls the bkRespondToHenchmenShout function in x0_inc_henai, which ultimately calls OpenInventory.


[edit] Version

???

[edit] See Also



 author: Charles Feduke, editors: Jasperre, Ken Cotterill, bug finder: Nereng
 

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