PlaySpeakSoundByStrRef
From NWN Lexicon
Contents |
[edit] PlaySpeakSoundByStrRef(int)
Do a call to both SpeakStringByStrRef and PlaySoundByStrRef at the same time.
void PlaySpeakSoundByStrRef( int nStrRef );
[edit] Parameters
nStrRef
The integer reference to the entry in the tlk file.
[edit] Description
Do a call to both PlaySoundByStrRef at the same time.
[edit] Requirements
#include " nw_i0_plot "
[edit] Version
???
[edit] Example
// Lets' do line 17122 of the default tlk file. #include "nw_i0_plot" void main() { // This string should be: // "Everything is dying. people... the animals... There's not much a person can do... is there?". // The sound resref that should be played is "vs_fnyatarm_050". PlaySpeakSoundByStrRef(17122); }
[edit] See Also
functions: |
author: Baragg, editors: Mistress, Kolyana