Category:Conversation Functions
From NWN Lexicon
[edit] Conversation Function Category
Functions that deal with conversations.
[edit] Functions
| Name | Brief Description |
|---|---|
| Pause the current conversation. | |
| Resume a conversation after it has been paused. | |
| Causes an object to speak. | |
| Causes the creature to speak a translated string. | |
| NPC action to start a conversation with a PC | |
| Add an entry to a player's Journal. (Create the entry in the Journal Editor first). | |
| Attempts to start a conversation immediately. | |
| Causes an NPC to face the nearest visible PC. | |
| Briefly displays ambient text above targets head. | |
| Briefly displays a string ref as ambient text above targets head. | |
| Retrieves the length of a wave (audio) file in seconds. | |
| Returns the amount of experience set for a journal category. | |
| Determines the last creature that was communicated with. | |
| Check if a conversation pattern has been activated in an OnConversation event. | |
| Get a matched substring specified by a listen pattern. | |
| Get the number of listen pattern substrings matched. | |
| Retrieves the PC that is currently in a conversation with an NPC. | |
| Determines whether an object is in conversation. | |
| This function attempts to ensure that an NPC starts a conversation with a specified PC. | |
| Makes caller face a PC and play an animation. | |
| Do a call to both SpeakStringByStrRef and PlaySoundByStrRef at the same time. | |
| Sets the value for a custom token. | |
| Immediately speak a conversation one-liner. | |
| Forces an object to immediately speak. | |
| Causes an object to instantly speak a translated string. | |
| This is the template function for the conversation editor | |
| Given a string and an RGB color encoded string, this function returns an equivalent string that will display in the specified color. |
Pages in category "Conversation Functions"
The following 27 pages are in this category, out of 27 total.