RaiseCorpse
From NWN Lexicon
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[edit] RaiseCorpse(object, int, int)
Raise a given corpse from the dead with the given visual effect.
void RaiseCorpse( object oVictim, int nVisualEffect = VFX_IMP_RAISE_DEAD, int bDestroyable = TRUE );
[edit] Parameters
oVictim
The object to raise from the dead.
nVisualEffect
The visual effect to apply to oVictim. (Default: VFX_IMP_RAISE_DEAD)
bDestroyable
Destroy the corpse object or not. (Default: TRUE)
[edit] Description
Raise a given corpse from the dead with the given visual effect.
Unless bDestroyable is set to FALSE, the newly-raised corpse will be changed so it will be destroyed on its next death.
[edit] Remarks
Applies nVisualEffect to oVictim then, EffectHeal with oVictim's max hit points.
[edit] Requirements
#include " x0_i0_corpses "
[edit] Version
???
[edit] See Also
functions: | |
constants: |
author: Mistress