Category:Action on Object Functions
From NWN Lexicon
[edit] Action on Object Function Category
Functions used to perform specific actions upon a certain object.
[edit] Functions
| Name | Brief Description |
|---|---|
| Initiates an attack between two creatures or a creature and an object. | |
| Cast a spell at a specific location. | |
| Cast a spell at an object. | |
| An action that causes an object to close a door. | |
| Causes the caller to enter the counterspell modal combat mode. | |
| Inserts a command into the Action Queue. | |
| Puts an item in possession into an inventory slot. | |
| Causes the calling creature to equip its most damaging weapon. | |
| Causes the calling creature to equip the most damaging ranged weapon in its inventory. | |
| Causes the calling creature to equip the best armor in its inventory. | |
| Forces an NPC to follow an object. | |
| Attempts to move an NPC to a location. | |
| Attempts to move an NPC to a certain distance of a target object even if a clear path doesn't exist. | |
| Gives a specified item to a target creature. | |
| Causes a creature or PC to use an object. | |
| Instantly sends the calling object to the position of locTarget. | |
| Teleports the calling object to the nearest valid location by the target. | |
| An action that will cause a creature to lock a door or other unlocked object. | |
| Moves an NPC to a location before executing further actions in the action queue. | |
| Cause action subject to move to a certain distance of a target object. | |
| An action that will cause a creature to open a door. | |
| Pause the current conversation. | |
| Causes subject to run to an item and place it in inventory. | |
| Plays an animation (fire and forget, looping, or placeable) before executing the next action in the queue. | |
| Attempts a confusion attack on target. | |
| Attempts a stun attack in a cone shaped spell out to 15.0 meters. | |
| Causes the subject to place an item on the ground at it's feet. | |
| Causes the subject to walk to a random location close to itself. | |
| Causes the creature to rest. | |
| Resume a conversation after it has been paused. | |
| Causes a creature to attempt to sit on something. | |
| Causes an object to speak. | |
| Causes the creature to speak a translated string. | |
| NPC action to start a conversation with a PC | |
| Takes an item from an object | |
| Makes the executing creature unequip an object and place it in their inventory. | |
| Causes a creature to unlock a door or other locked object. | |
| Causes an NPC to use a feat on oTarget. | |
| Causes a creature to attempt to use a skill on another object. | |
| Use tChosenTalent on oTarget. | |
| Adds a wait action to an objects queue. | |
| Challenges a PC from an NPC if they have not yet been challenged. | |
| Assigns an action command to a creature to act on. | |
| Attempts to start a conversation immediately. | |
| Check to see if we should switch on or off the detect or stealth modes. | |
| Marks the caller as civilized based on its racialtype. | |
|
This is a wrapper for ClearAllActions . | |
| Clears currently queued actions from the calling object. | |
| Clear the actions of one of each type of the PC's associates | |
| Clears the actions of a creature and all nearby friends | |
| Changes the current Day/Night cycle for this player to night | |
| Delays an assigned action for a period of time. | |
| Destroy an object. | |
| Does specific action to target door. | |
| Starts a placeable object special action. | |
| Cause a creature to ready an appropriate weapon. | |
| Returns an event of type Activate Item. | |
| Returns an event of type Conversation. | |
| Returns an event of the type nUserDefinedEventNumber. | |
| Fully restores a creature | |
| Returns the currently executing Action. | |
| Determines the amount of damage of a specific type dealt to an object. | |
| Gets the object that last opened or entered the calling object. | |
| Get the object that last left the calling object. | |
| Determines whether an object has been identified. | |
| Check whether a given action is valid for a given placeable object. | |
| Retrieve the item which was activated to trigger the module's OnActivateItem event. | |
| Determine the activated item's target. | |
| Determine the location of the activated item's target. | |
| Retrieve the creature which activated an item. | |
| Determine which creature closed a door or placeable. | |
| Determine who last disarmed a trapped trigger, door or placeable object. | |
| Check whether an object requires a specific key to be unlocked. | |
| Creates the specified amount of gold on the creature. | |
| Gives an amount of experience to the specified creature. | |
| This is a command to move instantly to the location referenced by lLocation. | |
| Teleports the calling object to the nearest valid location by the target. | |
| Kill and leave an exploding corpse. | |
| Kill and leave a decorative corpse that will decay after a short while. | |
| Kill and leave a purely decorative corpse (no name, not raiseable). | |
| Kill and leave a lootable corpse. | |
| Kill and leave a raiseable and selectable corpse. | |
| Kill and leave a selectable corpse. | |
| Gets a creature drunk. | |
| Tells the object to move to a new location | |
| Changes the current Day/Night cycle for this player to daylight | |
| Makes caller face a PC and play an animation. | |
| Raise a given corpse from the dead with the given visual effect. | |
| Give gold to PC or PC's entire party | |
| Sets the status of an action mode on a creature | |
| Mark that the given creature has the given condition set. | |
| Change a creature's appearance | |
| Sets the color for the specified color channel. | |
| Sets the body part model to be used on the creature specified. | |
| Sets the tail type of the creature specified. | |
| Check for a waypoint marked NW_HOME in the area; if it exists, mark it as the caller's home waypoint. | |
| Sets the wing type of the creature specified. | |
| Set a specific creature as the caller's friend. | |
| Set an object as the caller's interactive target. | |
| Sets the description of an object. | |
| Sets the hardness of a door or placeable. | |
| Sets whether an object is destroyable. | |
| Sets the number of charges left on a given item. | |
| Set the number of items in a given stack. | |
| Set the feedback message that is displayed when trying to unlock the object. | |
| When set the object can not be opened unless the opener possesses the required key. | |
| Set the key tag required to open the object. | |
| Sets whether or not the object can be locked. | |
| Sets the DC for locking the object. | |
| Sets the DC for unlocking the object. | |
| Set the name of an object. | |
| Convenience function to set an object to be destroyable. | |
| Change the portrait of the object to use the specified portrait id. | |
| Change the portrait of the object to use the portrait ResRef. | |
| Set a placeable's useable object status. | |
| Turns NPCs of the container's faction hostile towards the PC that destroyed or opened the container. | |
| Forces a creature to equip a skin item in its creature armor inventory slot. | |
| Sets the position of a sound object relative to the player(s). | |
| This function will set the volume of a placed sound object, great for creating mood effects. | |
| Handles the "split" functionality of the Ochre Jellies. | |
| Make the calling object flee from another object. |
[edit] See Also
author: NWN Lexicon Group, editor: Mistress, contributor: Axe Murderer
Pages in category "Action on Object Functions"
The following 121 pages are in this category, out of 121 total.