SetAssociateListenPatterns

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[edit] SetAssociateListenPatterns(object)

Prepares an associate (henchman, summoned, familiar) to be commanded.

void SetAssociateListenPatterns(
    object oTarget = OBJECT_SELF
);

[edit] Parameters

oTarget

Associate to initialize as commandable. (Default: OBJECT_SELF)


[edit] Description

Initialize oTarget to listen for the standard ASSOCIATE_COMMAND_* commands.



[edit] Version

1.22

[edit] See Also

functions: 

SetListeningPatterns

constants: 

ASSOCIATE_COMMAND_* Constants



 author: Charles Feduke, editor: Jody Fletcher
 

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