SetAssociateListenPatterns
From NWN Lexicon
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[edit] SetAssociateListenPatterns(object)
Prepares an associate (henchman, summoned, familiar) to be commanded.
void SetAssociateListenPatterns( object oTarget = OBJECT_SELF );
[edit] Parameters
oTarget
Associate to initialize as commandable. (Default: OBJECT_SELF)
[edit] Description
Initialize oTarget to listen for the standard ASSOCIATE_COMMAND_* commands.
[edit] Version
1.22
[edit] See Also
functions: | |
constants: |
author: Charles Feduke, editor: Jody Fletcher