SetBaseAttackBonus(int, object)
From NWN Lexicon
Sets the number of base attacks for the specified creature
void SetBaseAttackBonus( int nBaseAttackBonus, object oCreature = OBJECT_SELF );
Contents |
[edit] Parameters
- nBaseAttackBonus
- Attack bonus to set
- oCreature
- Creature to set the bonus on (Default: OBJECT_SELF)
[edit] Description
Sets the number of base attacks for the specified creatures. The range of values accepted are from 1 to 6.
[edit] Remarks
Contrary to the in-toolset description, this function works on player character.
This function does not actually set the base attack bonus for the character. Rather, it sets the number of attacks he can make in a round. As is standard in NWN, each successive attack per round suffers a -5 penalty. If the character has levels in Monk and fights with Unarmed Strike, each successive attack per round suffers a -3 penalty.
The additional attacks are not shown on the player's character sheet.
[edit] Version
1.61
[edit] See Also
functions: | RestoreBaseAttackBonus |
author: Lilac Soul