SetPersonalItem

From NWN Lexicon



Contents

[edit] SetPersonalItem(string)

Stored the identifier to a personal item of an assassin.

void SetPersonalItem(
    string sTag
);

[edit] Parameters

sTag


[edit] Description

Stores sTag in a local variable in a NPC assassin that represents the identifier to a personal item.

This will allow for the creation of this item and the ability for the PC too retrieve it in order to prove they have dispatched the assassin.



[edit] Requirements

#include " nw_j_assassin "

[edit] Version

1.22

[edit] See Also

functions: 

PlayerHasPersonalItem



 author: Tom Cassiotis
 

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