SetPrisoner

From NWN Lexicon



Contents

[edit] SetPrisoner(object)

Stores the prisoner in a local variable.

void SetPrisoner(
    object oPrisoner
);

[edit] Parameters

oPrisoner

The object that represents the prisoner.


[edit] Description

Stores oPrisoner in a local variable to be later retrieved by GetPrisoner().



[edit] Remarks

This function is of little use for general scripting
needs.


[edit] Requirements

#include " nw_j_rescue "

[edit] Version

1.22

[edit] See Also

functions: 

GetPrisoner



 author: Tom Cassiotis
 

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