SetPrisoner
From NWN Lexicon
Contents |
[edit] SetPrisoner(object)
Stores the prisoner in a local variable.
void SetPrisoner( object oPrisoner );
[edit] Parameters
oPrisoner
The object that represents the prisoner.
[edit] Description
Stores oPrisoner in a local variable to be later retrieved by GetPrisoner().
[edit] Remarks
This function is of little use for general scripting
needs.
[edit] Requirements
#include " nw_j_rescue "
[edit] Version
1.22
[edit] See Also
functions: |
author: Tom Cassiotis