SetStoryItem
From NWN Lexicon
Contents |
[edit] SetStoryItem(string)
Stores the name of an item for use in the Original Campaign.
void SetStoryItem( string sTag );
[edit] Parameters
sTag
Name of item to be stored.
[edit] Description
Stores the tag of the item in the local variable (NW_J_STORY_ITEM).
[edit] Remarks
Script: nw_j_story.nss: Line: 97
This is part of Biowareâs own quest and reward system. It is hardly useful for anyone not copying that system to the very last detail.
[edit] Requirements
#include " nw_j_story "
[edit] Version
1.29
[edit] See Also
functions: |
author: Jody Fletcher