SetStoryItem

From NWN Lexicon



Contents

[edit] SetStoryItem(string)

Stores the name of an item for use in the Original Campaign.

void SetStoryItem(
    string sTag
);

[edit] Parameters

sTag

Name of item to be stored.


[edit] Description

Stores the tag of the item in the local variable (NW_J_STORY_ITEM).



[edit] Remarks

Script: nw_j_story.nss: Line: 97

This is part of Bioware’s own quest and reward system. It is hardly useful for anyone not copying that system to the very last detail.


[edit] Requirements

#include " nw_j_story "

[edit] Version

1.29

[edit] See Also

functions: 

TakeStoryItem



 author: Jody Fletcher
 

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