SpellDelay
From NWN Lexicon
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[edit] SpellDelay(object, int)
Incorporates a delay on applying special FX and damage FX until cone 'reaches' the target.
float SpellDelay( object oTarget, int nShape );
[edit] Parameters
oTarget
Target of spell.
nShape
No Longer Used
[edit] Description
Accumulates basic spell information such as caster level, distance to target, meta-magic feats and SR, then takes distance between target and caster divides by 20 to give delay on effects. Cycles through all other targets in Cone shape.
[edit] Remarks
Script: nw_s0_conecold.nss: Line: 19
NOTE: In 1.69 this function is prototyped but does not exist.
[edit] Requirements
#include " nw_s0_conecold "
[edit] Version
1.29
[edit] See Also
author: Jody Fletcher, editor: Mistress