Category:Spell Casting Effects Functions
From NWN Lexicon
[edit] Spell Casting Effects Function Category
Spell Casting Effect related functions.
[edit] Functions
| Name | Brief Description |
|---|---|
| Display casting animation and spell visuals without subsequent spell effects. | |
| Display casting animation and spell visuals without subsequent spell effects. | |
| Cast a spell at a specific location. | |
| Cast a spell at an object. | |
| Applies an effect (visual or actual) to an object. | |
| Creates a linked effect that can be used for all doom effects. | |
| Creates a protection from alignment effect. | |
| Function for doing mind attacks. | |
| Creates an AC decrease effect. | |
| Gives an AC bonus to an object. | |
| Create a Beam effect. | |
| Creates a slow effect. | |
| Returns a Spell Level Absorption effect | |
| Creates an event which triggers a "spell cast at" reaction. | |
| Gets a creature's arcane spell failure factor | |
| Retrieves the defensive casting mode status of a creature. | |
| Determines whether an object is under the effects of a spell. | |
| Get the type of metamagic used on the last spell. | |
| Determines the DC needed to save against the cast spell. | |
| Determines and plays animation for resisting a spell when applicable. | |
| Checks for spell countering by a saving throw. | |
| Allows a water elemental to fill its victimâs lungs with water, drowning the victim. | |
| Used with Greater Shadow Conjuration spell to cast a damaging bolt towards an NPC. | |
| Sets the position of a sound object relative to the player(s). | |
| Incorporates a delay on applying special FX and damage FX until cone 'reaches' the target. | |
| Determines if the NPC has the ability to see invisible creatures through feat or spell. | |
| Set eEffect to be versus a specific alignment. |
Pages in category "Spell Casting Effects Functions"
The following 27 pages are in this category, out of 27 total.
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CDE |
E cont.G |
G cont.MRSTV |