SplitCreature
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[edit] SplitCreature(object, int)
Handles the "split" functionality of the Ochre Jellies.
void SplitCreature( object oCreature, int iHP );
[edit] Parameters
oCreature
The ochrejelly that the spawns will be created near.
iHP
Used to generate damage to the spawns.
[edit] Description
This function will spawn two of the next size smaller ochre jellies at the target ochre jellys' location.
It will then apply a bit of damage to the two spawns, and adjust their hit dice level down by 2 or 4, from the target ochre jellys' current HD.
[edit] Remarks
The formula for iHP is damage = GetCurrentHitPoints(firstspawn)-(iHP / 2).
Reading this function it appears that only jellys with the resrefs of, "nw_ochrejellylrg" or "nw_ochrejellymed" will actually have clones split off. There are references to other resrefs, but these have been commented out.
[edit] Requirements
#include " nw_i0_ochrejelly "
[edit] Version
???
author: Baragg, editors: Mistress, Kolyana