StoreCampaignObject
Contents |
[edit] StoreCampaignObject(string, string, object, object)
Stores an item or creature in the campaign database.
[edit] Parameters
sCampaignName
Campaign name (case-sensitive)
sVarName
Unique variable name.
oObject
Object value to store
oPlayer
Player to associate this object value with. (Default: OBJECT_INVALID)
[edit] Description
Stores an item or creature in the campaign database. Campaign names are case-sensitive. Returns 1 if successful, 0 if the function fails. Only items or creatures can be stored using this function.
If it is a creature, all inventory items and local variables are also stored (and are retrieved when recalled) and so this function can be very CPU intensive if used often.
[edit] Remarks
It is unknown that if by specifying oPlayer that the sVarName must still be unique.
As of HotU/1.62, local variables are stored in the database - including any on items possessed if the object stored is a creature.
[edit] Version
1.62
[edit] See Also
functions: |
author: Charles Feduke, editor: Jasperre, additional contributor(s): Lilac Soul, Blackstring