VictimDead
From NWN Lexicon
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[edit] VictimDead()
Determines whether the victim is dead.
int VictimDead();
[edit] Description
Returns TRUE if the assassin plot victim is dead, otherwise FALSE.
[edit] Remarks
Used to make the NWN assassin plots to work.
Hardly useful for normal scripting purposes, as this requires you to stick to BioWare's way of handling quests.
[edit] Requirements
#include " nw_j_assassin "
[edit] Version
1.61
[edit] Example
// 1.24 souce for this function //:://///////////////////////////////////////////// //:: VictimDead //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Returns true if the assassin plot victim is dead. */ //::////////////////////////////////////////////// //:: Created By: Brent //:: Created On: December 2001 //::////////////////////////////////////////////// int VictimDead() { if (!GetIsObjectValid(GetVictim())) { return TRUE; } return FALSE; }
[edit] See Also
functions: |
author: Tom Cassiotis, editor: Lilac Soul