Booch's Extremal Polymorphism


Abbreviation:
BEP
Size:
45
GP Cost:
70
Type:
Miscellaneous
Components
A dwarf arm (consumed)
A human arm (consumed)
A troll arm (consumed)
Description:
Booch's, if successful, gives the caster one additional arm per cast. Where the arm appears seems to be completely random, and locations include armpit, neck and forehead. A wizard could try to cast the spell a second time for a total of four arms, but to do so would require extremely high level skills. The spell is permanent.

Why extra arms, you ask? The advantage is that it allows you to hold extra weapons in combat. It does not allow you to wear more rings or bracelets, nor can you wear two sets of iron gauntlets even with four arms. However, a neck arm may prevent you from wearing necklaces, and a head arm your hat or bronze helm.

Booch's does have a number of disadvantages. In addition to possibly preventing the caster from wearing some items, if the arms which the caster has are unbalanced, i.e. unequal number on the right and left hand sides of the body, they will receive a penalty to their dexterity, which may be one or two points depending on the location.

The other key limitation of this spell is that for whatever reason, not only is your new arm susceptible to damage in combat, but so to are the caster's original pair. It is quite possible for the caster to lose not only their new but also original arms in combat, and is thought to be more likely when parrying. Hence a user of this spell can end up with only one, or even no arms. This can only be remedied by re-casting the spell and hoping for the best, or, by obtaining an entirely new body.

Finally, miscasting the spell can cost the wizard one of their original arms immediately, though it is more likely to simply consume the components for no result. It's worth noting for those who are somewhat frail that troll children's arms weigh much less than those of their parents!
 
Comments:
The arms could grow out of your neck causing you to have to remove your life-saving KS plate collar..I wouldn't bother.


Spell Stages

# Skill Bonus Diff Success Rate
139
151
162
174
185
197
208
220
231
243
254
266
277
289
1 channeling 0 -193
2 convoking 0 -193
3 evoking 0 -199
4 binding 0 -195
5 animating 0 -197

Primaries

Order No. of Primaries Primaries
Circle/White 4 / 5 channeling, convoking, evoking, binding
Hoodwinkers/Blue 5 / 5 channeling, convoking, evoking, binding, animating
Lodgers/Red 5 / 5 channeling, convoking, evoking, binding, animating
Silver Star/Brown 1 / 5 binding
Seers/Green 5 / 5 channeling, convoking, evoking, binding, animating
Shadow/Black 1 / 5 binding
Midnight/Grey 3 / 5 convoking, binding, animating
Last Order/Octarine 5 / 5 channeling, convoking, evoking, binding, animating