CreateObjectVoid
Contents |
[edit] CreateObjectVoid(int, string, location, int)
Similiar to CreateObject() but does not return the object created.
[edit] Parameters
nObjectType
sTemplate
The blueprint ResRef string of the object to be created.
lLoc
The location where the object should be created.
bUseAppearAnimation
Causes the created object to use an animation when it appears. (Default: FALSE)
[edit] Description
Creates an object (determined by nObjectType) with the blueprint ResRef (sTemplate) at lLoc. This is similiar to the standard CreateObject() function, but unlike that function CreateObjectVoid() does not return the object created by itself.
[edit] Remarks
Only the following constants are valid for the nObjectType parameter:
- OBJECT_TYPE_ITEM
- OBJECT_TYPE_CREATURE
- OBJECT_TYPE_PLACEABLE
- OBJECT_TYPE_STORE
- OBJECT_TYPE_WAYPOINT
[edit] Requirements
#include " nw_i0_2q4luskan "
[edit] Version
1.61
[edit] See Also
functions: | |
constants: |
author: Charles Feduke, editor: Lilac Soul, additional contributor(s): Lilac Soul