GetAssociateStartLocation
From NWN Lexicon
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[edit] GetAssociateStartLocation()
Gets the start location of an NPC associate.
[edit] Description
Returns the start location of an NPC associate.
[edit] Remarks
Do not see this function used anywhere in the includes or in the official campaign scripts. All this does is return a location variable that is retrieved from the calling objects local variable called "NW_ASSOCIATE_START".
[edit] Requirements
#include " x0_i0_assoc "
[edit] Version
1.22
[edit] Example
// Used in an ActionsTaken script for a henchmen when the Player Character tells // them they are dismissed. void main(){ ClearAllActions(); ActionMoveToLocation(GetAssociateStartLocation()); }
[edit] See Also
functions: |
author: Charles Feduke, editors: John Shuell, Mistress