GetLocked
From NWN Lexicon
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[edit] GetLocked(object)
Check whether a given object is locked.
[edit] Parameters
oTarget
The object to check.
[edit] Description
Returns a true/false value indicating whether or not oTarget is locked. Returns TRUE if oTarget is locked. Returns FALSE if oTarget is not locked. There is no error value.
[edit] Version
1.22
[edit] Example
// This will check whether the object "chest" is locked or unlocked void main() { object a; a = GetObjectByTag("chest"); if(GetLocked(a)) //Is the chest locked? SendMessageToPC(GetFirstPC(),"This is Locked"); if(!GetLocked(a)) //Is the chest Unlocked? SendMessageToPC(GetFirstPC(),"This is Unlocked"); }
[edit] See Also
functions: |
author: GoLeM, editor: Kristian Markon