Category:Module Events

From NWN Lexicon

[edit] Module

A module is technically and adventure, and a string of modules together can become a campaign. A persistent online NWN world can also be a campaign and may be one gigantic module or modules strung together and available on the server at different times. OBJECT_SELF refers to the area where the event was triggered (not the module itself).



[edit] Events

OnAcquireItem

OnActivateItem

OnClientEnter

OnClientLeave

OnCutsceneAbort

OnHeartbeat

OnModuleLoad

OnPlayerChat

OnPlayerDeath

OnPlayerDying

OnPlayerEquipItem

OnPlayerLevelUp

OnPlayerRespawn

OnPlayerRest

OnPlayerUnEquipItem

OnUnAcquireItem

OnUserDefined


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