SetBeenHired

From NWN Lexicon



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[edit] SetBeenHired(int, object)

Sets whether a henchman has been hired before

void SetBeenHired(
    int bHired = TRUE,
    object oTarget = OBJECT_SELF
);

[edit] Parameters

bHired

Has this henchman been hired (Default: TRUE)

oTarget

The henchman (Default: OBJECT_SELF)


[edit] Description

From the source code:
Henchmen can only be hired once, ever.
This checks or sets the local on the henchmen
that keeps track whether they've ever been hired.



[edit] Remarks

Found in: nw_i0_henchman.nss: 105

Basically, it just sets a local variable on the henchman, telling us that this henchman has been hired.


[edit] Requirements

#include " nw_i0_henchman "

[edit] Version

1.28

[edit] See Also

functions: 

GetBeenHired



 author: Lilac Soul, additional contributor(s): Lilac Soul
 

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