SetCreatureHomeWaypoint

From NWN Lexicon


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[edit] SetCreatureHomeWaypoint()

Check for a waypoint marked NW_HOME in the area; if it exists, mark it as the caller's home waypoint.


[edit] Description

Check for a waypoint marked NW_HOME in the area; if it exists, mark it as the caller's home waypoint.



[edit] Remarks

This also sets the caller's animation condition flag NW_ANIM_FLAG_HAS_HOME.


[edit] Requirements

#include " x0_i0_anims "


[edit] Version

???

[edit] See Also

functions: 

SetAnimationCondition



author: Baragg, editor: Mistress

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