SetCreatureHomeWaypoint
From NWN Lexicon
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[edit] SetCreatureHomeWaypoint()
Check for a waypoint marked NW_HOME in the area; if it exists, mark it as the caller's home waypoint.
[edit] Description
Check for a waypoint marked NW_HOME in the area; if it exists, mark it as the caller's home waypoint.
[edit] Remarks
This also sets the caller's animation condition flag NW_ANIM_FLAG_HAS_HOME.
[edit] Requirements
#include " x0_i0_anims "
[edit] Version
???
[edit] See Also
functions: |
author: Baragg, editor: Mistress