SetLockLockable

From NWN Lexicon


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[edit] SetLockLockable(object, int)

Sets whether or not the object can be locked.

void SetLockLockable(
    object oObject,
    int nLockable = TRUE
);

[edit] Parameters

oObject

A door or placeable.

nLockable

TRUE or FALSE. (Default: TRUE)


[edit] Description

Sets whether or not the object can be locked.



[edit] Version

1.67

[edit] See Also

functions: 

GetLockLockable



author: Mistress

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