GetFlankingRightLocation
From NWN Lexicon
Contents |
[edit] GetFlankingRightLocation(object)
Returns a location that is the right flank (to the right and slightly behind) the target.
location GetFlankingRightLocation( object oTarget );
[edit] Parameters
oTarget
Object to flank
[edit] Description
Returns alocation right flanking the target (to the right and slightly behind) facing same direction as the target.
Calls
float GetFacing(object oTarget)
float GetFarRightDirection(float fDir)
location GenerateNewLocation(object oTarget, float DISTANCE_MEDIUM, float fAngleToRightFlank, float fDir)
[edit] Requirements
#include " x0_i0_position "
[edit] Version
1.61
[edit] See Also
constants: |
author: Michael Nork