GetFlankingRightLocation

From NWN Lexicon



Contents

[edit] GetFlankingRightLocation(object)

Returns a location that is the right flank (to the right and slightly behind) the target.

[edit] Parameters

oTarget

Object to flank


[edit] Description

Returns alocation right flanking the target (to the right and slightly behind) facing same direction as the target.

Calls
float GetFacing(object oTarget)
float GetFarRightDirection(float fDir)
location GenerateNewLocation(object oTarget, float DISTANCE_MEDIUM, float fAngleToRightFlank, float fDir)



[edit] Requirements

#include " x0_i0_position "

[edit] Version

1.61

[edit] See Also

constants: 

DISTANCE_* Constants



 author: Michael Nork
 

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