Category:Area Functions
From NWN Lexicon
[edit] Area Function Category
Functions used to deal with areas.
[edit] Functions
| Name | Brief Description |
|---|---|
| Send a player's client to a new server, where the player's character will log in. | |
| Changes the ambient daytime soundtrack of an area. | |
| Modify an Area's nighttime soundtrack. | |
| Starts the ambient soundtrack of an area playing. | |
| Change the volume of the ambient daytime soundtrack in an area. | |
| Change the volume of an area's ambient nighttime soundtrack | |
| Stops ambient sounds playing in an area. | |
| Counts all objects in the area with a matching tag. | |
| Destroys the nearest object in the source's area by tag. | |
| Destroys all the objects in the area with a given tag. | |
| Reveals the entire map of an area to a player. | |
| Creates a new location from a given location | |
| This function returns a location directly in front of the target | |
| Returns a float representing the angle between Location One and Location Two | |
| Returns the area oTarget is currently in. | |
| Returns the area that a particular location is in. | |
| Gets the size of the area. | |
| Returns location directly behind the target and facing same direction as the target | |
| Approximates the central location of an area. | |
| Gets the object that last opened or entered the calling object. | |
| Get the object that last left the calling object. | |
| Determines the first object in an area. | |
| Returns a location on the left flank of the target | |
| Returns a location that is the right flank (to the right and slightly behind) the Target | |
| Gets the fog amount in the area. | |
| Gets the fog color in the area. | |
| Returns location to the forward left flank of the target | |
| Returns location to the forward right flank of the target | |
| Determines whether an area is above ground or not. | |
| Determines whether an area is interior or underground. | |
| Returns whether an area is natural or not | |
| Retrieves the tag for the area of an object. | |
| Determines the next object in an area. | |
| Returns a location that is directly behind the target | |
| Gets the skybox being used in the calling area. | |
| Determines the color of the first main light of a tile. | |
| Determines the second main light color for a tile. | |
|
Returns the resref ( TILESET_RESREF_* ) constant of the tileset used to create the area. | |
| Gets the current weather conditions for a given area | |
| Set the value of a Location data structure | |
| Turn a location into a string. | |
| Changes the background daytime music for the area specified. | |
| Changes the background nighttime music for the area specified. | |
| Gets the background battle track for an area. | |
| Gets the daytime background track for an area. | |
| Gets the nighttime background track for an area. | |
| This function changes the delay (in milliseconds) of the background music. | |
| Stops playing the currently selected background track. | |
| Changes the battle music for the area specified. | |
| Starts the currently selected battle track playing | |
| Stops the currently playing battle track. | |
| Sets the fog amount in the area. | |
| Sets the fog color in the area. | |
| Changes the sky that is displayed in the area. | |
| Allows you to set the weather for an area or the entire module. | |
| Changes the tiles of an entire area. | |
|
Similar to TLChangeAreaGroundTiles , but it auto determines height and width of the area. | |
| Removes tile magic visual effects from an area. | |
|
Similar to TLResetAreaGroundTiles , but it auto determines height and width of the area. |
Pages in category "Area Functions"
The following 59 pages are in this category, out of 59 total.