KillAndReplaceDecorative
From NWN Lexicon
Contents |
[edit] KillAndReplaceDecorative(object)
Kill and leave a purely decorative corpse (no name, not raiseable).
void KillAndReplaceDecorative( object oVictim );
[edit] Parameters
oVictim
The object to slaughter.
[edit] Description
Kill and leave a purely decorative corpse (no name, not raiseable).
Despite the name, can be used in an OnDeath script; it won't kill the victim twice.
[edit] Remarks
Calls SetObjectIsDestroyable , this should not be used on a PC. Bummer!
[edit] Requirements
#include " x0_i0_corpses "
[edit] Version
???
[edit] See Also
functions: |
author: Mistress, editor: Kolyana