MyResistSpell

From NWN Lexicon



Contents

[edit] MyResistSpell(object, object, float)

Determines and plays animation for resisting a spell when applicable.

int MyResistSpell(
    object oCaster,
    object oTarget,
    float fDelay = 0.0f
);

[edit] Parameters

oCaster

Caster of a spell.

oTarget

Target of a spell.

fDelay

Delay until visual effect is played (if greater than 0.5, becomes lessened by 0.1). (Default: 0.0f)


[edit] Description

Creates appropriate visual effects for spell resistance due to SR, globes, or mantles and returns same value as ResistSpell.



[edit] Remarks

See ResistSpell for more information.


[edit] Requirements

#include " nw_i0_spells "

[edit] Version

1.29

[edit] See Also

functions: 

ResistSpell



 author: Charles Feduke, editor: Jasperre
 

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